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PROSPECTOR
Prospector is a game about exploration and solving an over arching mystery. You play as an alien scavenger
that stumbles upon mysterious abandoned ruins on a strange planet.
History
This is one of the projects I started in second year of university with two of my classmates after we had formed team Bootleg Games. I initially put together a concept for a game mechanic after being inspired by the attributes and behaviour of ferrofluids! On this project I was responsible for creating a prototype, iteratively building on the core gameplay mechanics, sand shaders, lighting, first level layout and design and puzzle mechanics.
During this project I learnt how to create shaders using Unreal Engines' physics based materials. I also tried my hand at level lighting and creating an atmospheric environment.
My Contribution
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Designing and implementing gameplay mechanics
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Creating initial prototype
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Player abilities
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Level design
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Asset implementation
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Sand shader and landscaping
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Level lighting and effects
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Puzzle design and implementation
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Technical artist
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Sounds
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Particle effects
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